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Zapha

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  1. While exploring the cave play of ARK ASA I come now to the conclusion that ARK ASA has no cave instancing like the old ARK ASE had. That means near caves or in caves my client PC has to calculate two worlds, the cave world and the outer world, at the same time, which leads to bad lag if in or near caves. The old ARK ASE had a very smooth transition when entering the cave instance. You had a small stutering while entering the cave and a great performance boost in the cave, because the outer world was not calculated there. I'm not sure about the Unreal engine, but as player I have the experience that you mostly get a loading bar screen while changing instances in Unreal engine based games. It's a powerful engine, but it has difficulties to hide instance transitions. What say the experts? Am I wrong? Because for me as player it has the consequence to avoid not only cave play but also regions near caves. Maybe in five years my future PC will be able to handle all the load.
  2. If this is the new forum policy to move all posts into "bug reports" or "suggestions", then we can close the general discussion forum. My intention was to give feedback about gameplay styles I tried.
  3. True, but seems like they are all in the same spawn group. On Crytsal Isles we had one spawn group for the dozen crates in the large deep sea cave (I know this because I farmed them like mad), and I think those outside were also divided into different spawn groups. Would be good to split the deep sea crates from "The Island" into four spawn groups along the edges. Hey, I would be really willing to take the long ride with my Basilo around the whole map, if that's the only way to get them. But if they only offer blue and green stuff, then not.
  4. After transforming my base from stone to metal I seek for new challenges. I built a harbour, tamed some Basilos and had fun. But sadly the deep sea loot crates have only green and blue stuff, and also looks like they have this strange mechanic where only 2 or so are up and if they are on the other side of the map and nobody else is farming them then I have no respawn on my side. All I can do in the deep sea now is killing squids for black pearls. Then I tried cave play. The lag in caves on DX11 is really bad, framerates below 10. So I have to switch to DX12 in caves and deal with way more crashes. And even on DX12 I have some stuttering there (all settings always on minimum and 1366x768 resolution on a 3060RTX with 12 GB RAM). I don't understand why the performance in caves is so bad, because usually it should be better than outside, where way more stuff is present. I found a blue and a white crate, both with cool ascendant stuff in it. Please devs, fix the the deep sea loot crate tables. Walking into a cave is really not that effort like taming basilos.
  5. Like the cryofridge came earlier than planned, because it's essential and we needed it now, the egg-incubator is also essential. I would like to start with breeding now, but without the incubator it's a pain. I have to do heavy number crunching but all I want is to see the base skill points, which the incubator displays. Please bring us the incubator now.
  6. Zapha

    I can't chat

    I really hoped long enough there finaly would some work on the readability of the chatbox. But it's even worse than in ASE, where the chat font was at least bold. Now it's not bold and unreadable. Although I have a 32" monitor in front of my face and a magnifying glass(!) I can't read the chat text. OK, I'm visualy impared, but I know how to deal with it ... but regarding UI readability ASA is a mess. Could you devs please add opacity and fontsize? Please. Or make at least the font bold again.
  7. The long rollback brought me back my lost dino ... but I lost a whole day. Anyway, from now on I will be more careful while moving pods around and not click too fast.
  8. I got nothing because it would require to switch to DX12 and medium render range to see where Santa drops his gifts. But I would crash with one bird after the other until all my birds would get lost in the sky. So I stay on DX11 and low render range, where I crash only sometimes but can't see Santa.
  9. I just picked up two cryopds from the fridge (on official) and one just vanished while the transfer. An Argy and an Anky, I heard the two clicks from the transfer but only the Argy-pod arrived in my inventory, the Anky-pod is just gone. Anyone other had the same experience?
  10. Is this problem still present? I'm asking because I have just collected 10 Achatinas and don't want to lose them. Should I place them on natural ground?
  11. Is it only me that can't open any storage (vaults, cabinets, fridges ...) ~five mins after login?
  12. Try the DirectX start parameters -dx10 or -dx11. For me under dx11 with all settings down I have fewest crashes, but bad lag.
  13. Currently transport flights with valuable goods are really nerve-wracking because at any moment the game could crash and then I have the recovery stress. It would really help if we stay on the bird and do not fall off when logging back. OK, maybe this would have some unexpected results if players can fly high and logout there like in a bed. But as long as many of us have frequent crashes this should be. What do you think?
  14. The second last patch was great. First time I could play on DX12 with rare crashes. For crtical flight transport I switched back to DX11, where I never crashed, but have bad lag. But after the last patch all versions, DX10, DX11, DX12 are frequently crashing. Only good thing I noticed was that DX10 suddenly has good performance. Would be good if at least one DX version runs stable.
  15. A happy end. After today a Windows update came, and a new Nvidia driver, and an ARK update, I can finaly play crash free on DX12 and have great performance on medium settings. Thanks.
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